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  10-20 westfall
Posted by: FaTaLaK47 - 01-24-2017, 10:33 PM - Forum: 10 to 19 - Replies (4)

As of right now I used the basic leveling profile to grind 1-10 
this is my 10-20 path which did fairly well. 
The 10-15 profile I would use from 10-13 or 14. 
The crawlers you farm next are level 14 and a neutral pull which means you will never be biting more than you can chew
I advise you start this profile at 13 for a much easier leveling experience. 
at 16-18 you can easily use the next crawler profile to reach 20-22.
None of these include a vendor profile because of the distance so every now and again make sure to hearth back to the city to sell so you can afford spells.
Enjoy! Smile

EDIT: Remember to turn on your nav mesh which will allow you to easily find your body if you die without needing a ghost path. Very useful Smile
If anyone has any problems just let me know.

Attached Files
.xml   10-15 westfall grave.xml (Size: 3.96 KB / Downloads: 204)
.xml   10-15 westfall.xml (Size: 7.77 KB / Downloads: 264)
.xml   14-18 crawlers lvl 14.xml (Size: 1.13 KB / Downloads: 262)
.xml   17-21 crawlers lvl 17.xml (Size: 2.24 KB / Downloads: 251)

  Beniamin's Rogue Profile (Leveling)
Posted by: Beniamin - 01-23-2017, 10:16 PM - Forum: Rogue - Replies (22)


This is the Rogue profile for Leveling.

Confirmed working dll version: v2.0.17
Latest profile version: v1.0.10
[b]Latest beta profile version: v1.0.12

The UI is bugged, you must open the script, select-all (ctrl+A), copy (ctrl+C), then paste the script in the UI (ctrl+V). Do not open the file through the UI!
[Image: 0O0vilq.png]
- Debugger
- Bot or Rotation mode
- Use food (big list)
- Stealth and Throw openers
- Cooldown usage: Premeditation, Evasion, Vanish, Blade Flurry, Adrenaline Rush, Cold Blood
- CP generators: Ghostly Strike, Hemorrhage, Sinister Strike
- Dynamic Finisher (based on enemy health and current CP on target)
- Auto apply poisons
- Auto equip thrown weapon

How to use
- First adjust the rotation variables to your preference. Open the profile and adjust the variables. Look at the gray comments for the type of value (string, number, table, boolean).
[Image: hte1bYv.png]
- Variables: eatHealth (player health percent to use food to eat out of combat), throwOpener (use a throw weapon instead of a stealth opener), stealthDistance (distance from enemy to use stealth, it should be a value further than aggro range), dismountRange (range to dismount from the target), mountRange (distance from target to use mount), throwWeapon (what throw weapon in bag to use, can be a table of various weapons), mainHandPoisonName (poisons to apply to main hand, can be a table of various poisons), offHandPoisonName (self explanatory), lowerLevelRange (enemy level range below your current level), upperLevelRange (enemy level range above your current range), potionList (what potions to use in combat, can be a list of potions), usePotionHealth (player health to use potion in combat), bandageList (bandages to use potion, can be a list of bandages), mountBuff (this is the buff name of the mount you wish to use, must be the same mount you enabled on the mount tab). SAVE! Updated for v1.0.6
- Throw openers use throw weapon. Stealth opener uses Cheap Shot > Ambush > Garrote. Recommended to use throw opener for fast aggro.
- After you injected dll, on Main tab select Rotation, create or load a path. Enable Use Mount if you want to use a mount!
- Skip Fish tab
- For Grind tab, adjust pull range
- Skip Combat tab. Our rotation already has a combat rotation.
- Skip Kick, it's buggy.
- For Gather, enable if you wish to gather while you grind.
- For  Mount, select the mount you wish to use, it must have the same buff as mountBuff.
- Copy and paste script in Rotation. Enable Use Script.
- For  Auto Loot & Gather, disable Auto Loot Corpse! We already have a looting system in our rotation.
- For NavMesh, enable Use NavMesh, then load the Mesh.

- Use Riposte (requires proc)
- Auto Talent
- Auto Poison
- Update food list
- Blade Flurry cleave (2 or more enemy aggro)
- Slice and Dice?
- Do not attack non-tagged targets.
- Apply specific poisons on main-hand and off-hand

v1.0.2 - 23/1/2017
v1.0.3 - 26/1/2017
v1.0.4 - 4/2/2017
v1.0.5 - 4/2/2017 *Hotfix*
v1.0.8 - 3/8/2017
v1.0.10 3/22/2017


- Thrown weapon will be equipped if player runs out of knives and has knives in bag.
- Poison should now be refreshed.
- Fixed a bug which profile will use poisons while eating.
- Fixed a bug which would double apply poison consecutively.
- Fixed a bug which the player would not attack target.
- Fixed a facing bug in combat.
- Thrown weapon openers should now always start attacking.
- Fixed an issue which Thrown openers are too close to the target.
- Fixed an issue with fleeing targets. It should use Thrown weapon on fleeing targets.

- Fixed a minor bug trying to apply poisons while looting or eating
- Main hand and off hand poisons can now be changed for personal preference (string)

- Hotfixed a loot bug

- Poisons, throw weapons, and food can now be either a single string or a table of strings
- Removed large food list
- Poison function now checks weapon enchants first
- reorganized out of combat priority (grave, low health, food, looting, vendoring, poisons)
- The profile should mount/dismount properly.
- The profile now properly waits in Stealth/Vanish if enemy is too close
- Cleaned up combat rotation
- Dismounts to apply poisons
- profile now uses potions and bandages
- Enemies are not targeted until a spell is cast
- Bot will now pause if target is an enemy player or an enemy pet or controlled by an enemy player
- Bot will now use Blade Flurry to AoE multiple targets
- Bot will now use Riposte if Riposte ability is on the Action bar (only way to know if you can cast Riposte for now)
- Skinning function added, radius can be adjust for user preference. Will ninja skin others.

- Removed skinning function, it's buggy for now.
- Added CanAmbush() function
- Added ambushOpener variable (boolean)

- debug now draws aggro circles and enemy player circles (you can disable this)
- object management improved
- Player should now run away and/or stealth if potentially dangerous enemy player around (BETA)
- Mob targetting should now find the nearest safe mob (BETA)
- Adrenaline Rush has the option to be used only in AOE
README: safeMobBool will pull the nearest mob that has no other mobs around the radius of the aggro range OR if you have a cleave ability for 2 mobs (no more). This is under testing! avoidPlayerBool will avoid enemy players if they are the same level or higher than you, or they are targetting you. You will avoid them by running the opposite direction and/or stealth. This is also under testing because the movement away will run into walls!

- Fixed a navigation problem
- Fixed AOE function including critters
- Nearest safe mob now filters around enemy players (you won't target enemy pets or mobs around enemy players)

- Fixed an issue while being in combat without a target, causing the bot to freeze
- Throw now has an optional stop time throwStopTime. It stop moving for set seconds after throwing.
- Improved player avoidance
- Added player avoid range
- Improved mob safe pull
- Avoiding player now incorporates targetting mobs out of view of the enemy player
- Added level and pull range for safe pull
- Player should now always dismount while in combat, regardless of a target
- Will soon add a bot shutdown function for GM.
- Looting and eating will be paused if enemy player is nearby
- Fixed Stealth/Vanish move away
- Repair function added (if vendor can repair)

- I don't remember what I changed from version 10.

v1.0.12 (untested)
- README: Anti-ban function serves to shutdown the bot if the player has spontaneously teleported. This version CANNOT be restarted! (once you start the profile, you can't stop then start the profile again).
- mobs are blacklist if around enemy player for blackListTimer (seconds).
- Runs away from nearest mob while stealth/vanished if the nearest mob is NOT the nearest safe mob
- Loot timer function delays the time which the player attempts to loot. This function serves to delay the looting in cases where enemy players are around the loot, causing the player to run back-and-forth towards loot and away from players.
- Added blacklist by mob type.
- Anti-ban function released. This has not been tested.

v1.0.13 (untested)
- fixed some bugs from last version
- added a function to loot mobs in combat if no mobs are currently targetting the player

v1.0.14 (untested)
- MOAR BUG FIXES. The last two version actually don't work, so I removed them.

Attached Files
.lua   Rogue v1.0.7.lua (Size: 26.15 KB / Downloads: 242)
.lua   Rogue v1.0.8.lua (Size: 32.57 KB / Downloads: 143)
.lua   Rogue v1.0.9.lua (Size: 33.47 KB / Downloads: 204)
.lua   Rogue v1.0.14.lua (Size: 39.06 KB / Downloads: 207)
.lua   Rogue v1.0.10.lua (Size: 36.02 KB / Downloads: 571)

  Kolkar farming, thousand needles
Posted by: nengo - 01-23-2017, 04:37 PM - Forum: 20 to 29 - No Replies

Very simple profile, no graveyard and no vendor, it just walks around the kolkar camp of the first quest in thousand needles. I use it with the meshes and runs pretty smooth with my caster.

Attached Files
.xml   1000needles kolkars.xml (Size: 7.45 KB / Downloads: 190)

  Undead Profile Pack 10-18
Posted by: tuesday451` - 01-23-2017, 02:39 PM - Forum: 10 to 19 - Replies (1)

Very simple pathing xmls.  No vendor walking, and at time of creating had no GY restores.  Primarily used with Mage.  Warlock could use these too, but my Warrior got it's ass kicked.

Veterans: Looking for advice on how to fix up and create better profiles for the community!

Others: Enjoy

Attached Files
.zip   Undead Pack10-18.zip (Size: 8.07 KB / Downloads: 330)

  Undead Profile Pack 1-10
Posted by: tuesday451` - 01-23-2017, 02:35 PM - Forum: 1 to 9 - Replies (4)

Very simple pathing xmls.  No vendor walking, and at time of creating had no GY restores.  Primarily used with Mage.  Warlock could use these too, but my Warrior got it's ass kicked.

Veterans: Looking for advice on how to fix up and create better profiles for the community!

Others: Enjoy

Attached Files
.zip   Undead Pack 1-10.zip (Size: 4.16 KB / Downloads: 487)

  Level 28-32 profiles
Posted by: jackus - 01-23-2017, 12:10 PM - Forum: 20 to 29 - No Replies

These three profiles are for Ashenvale and Arathi Highlands.

From level 28 to about 32

(Enable wall wacking hack, was lazy when doing corpse run)
If your die when running 28-xx ashenvale.xml there are two different grave yards you can spawn in. And ATM the bot can only load one, but I've made from both grave yards.

In the debug tab - Enable Draw path so you can see where it runs.

All these profiles where made before the NavMesh so they are not tested with NavMesh

Attached Files
.xml   28-xx ashenvale.xml (Size: 19.39 KB / Downloads: 134)
.xml   28-Grave2 ashenvale.xml (Size: 14.78 KB / Downloads: 155)
.xml   28-Grave ashenvale.xml (Size: 6.55 KB / Downloads: 106)
.xml   32-grave highland.xml (Size: 1.34 KB / Downloads: 169)
.xml   32-xx highland.xml (Size: 13.2 KB / Downloads: 138)

  Level 20-26+ profiles
Posted by: jackus - 01-23-2017, 12:04 PM - Forum: 20 to 29 - Replies (1)

These three profiles are for Redridge Mountains and Wetlands.

From level 20 to about 26+

In the debug tab - Enable Draw path so you can see where it runs.

All these profiles where made before the NavMesh so they are not tested with NavMesh

Attached Files
.xml   20-xx redridge M.xml (Size: 8.15 KB / Downloads: 201)
.xml   20-Grave redridge M.xml (Size: 4.09 KB / Downloads: 166)
.xml   24-xx redridge M.xml (Size: 7.46 KB / Downloads: 202)
.xml   24-xx Wetlands.xml (Size: 29.65 KB / Downloads: 156)
.xml   24-Grave Wetlands.xml (Size: 2.4 KB / Downloads: 114)

  Level 11-20 profiles
Posted by: jackus - 01-23-2017, 11:54 AM - Forum: 10 to 19 - Replies (2)

These three profiles are for Darkshore.

I cant remember where the lvl 11-xx is, but I think its around gnome starting area. If someone could test and report back that would be nice.

From level 11 to about 20

In the debug tab - Enable Draw path so you can see where it runs.

All these profiles where made before the NavMesh so they are not tested with NavMesh

Attached Files
.xml   16-grave darkshore.xml (Size: 9.88 KB / Downloads: 113)
.xml   16-xx darkshore.xml (Size: 1.95 KB / Downloads: 125)
.xml   14-grave darkshore.xml (Size: 3.77 KB / Downloads: 114)
.xml   14-xx darkshore.xml (Size: 10.56 KB / Downloads: 144)
.xml   11-xx.xml (Size: 13.62 KB / Downloads: 135)

  Gnome starting area
Posted by: jackus - 01-23-2017, 11:41 AM - Forum: 1 to 9 - Replies (1)

These three profiles are for the Gnome starting area in Dun Morogh - Eastern Kingdoms

From level 1 to about 11

In the debug tab - Enable Draw path so you can see where it runs.

There are no grave profiles.

All these profiles where made before the NavMesh so they are not tested with NavMesh

Attached Files
.xml   1-4 lvl.xml (Size: 3.11 KB / Downloads: 369)
.xml   5-x.xml (Size: 13.94 KB / Downloads: 360)
.xml   7-x.xml (Size: 9.83 KB / Downloads: 410)