11-10-2017, 07:11 PM
(This post was last modified: 11-19-2017, 06:08 AM by SomebodyFound.)
i modified the beastmaster v1.4 rotation to update it with some new logics,
-- Rotation based on Beastmaster 1.4
-- v1.4
-- -Small fixes, regains Hp/Mana before looting now and turns around right after we walk out to shoot
-- -Added information on the screen of monster and players, you can disable it the settings (borrowed some for-statements from Beniamins rogue script for this)
-- v1.3
-- -Fixed the move back function
-- -Removed the timer after using Aspect of the Cheetah to not look so "botish"
-- v1.2
-- -Fixed logical errors when the player is in level range 1-12
-- -Added the move back function to run out and shoot if pet has aggro
-- v1.1
-- -Fixed ChooseAspect function
-- -Fixed check for Mend Pet (update 2017-03-10)
-- -Updated the check for targeting enemy players/pets, see the enemyFaction setting
-- Version 1.5 by SomebodyFound
-- v1.5
-- -added: Bandage logic
-- -added: Potion logic
-- -added: new eat logic
-- -added: new drink logic
-- all 4 logics are based on beniamin's rogue rotation
-- -added: new assign target logic
-- -added: pullDistance may now be configured
-- 1.5b
-- added: will now cast Feign Death if (2 or more enemies attacking us) or if (1 enemy attacking us and below 50% hp)
-- added: some new functions
-- fixed(?): sometimes drinking and looting were overlaping
-- fixed: clearing target after feeding pet
-- 1.5c
-- tried to improve the drinking/looting logic
have fun!
-- Rotation based on Beastmaster 1.4
-- v1.4
-- -Small fixes, regains Hp/Mana before looting now and turns around right after we walk out to shoot
-- -Added information on the screen of monster and players, you can disable it the settings (borrowed some for-statements from Beniamins rogue script for this)
-- v1.3
-- -Fixed the move back function
-- -Removed the timer after using Aspect of the Cheetah to not look so "botish"
-- v1.2
-- -Fixed logical errors when the player is in level range 1-12
-- -Added the move back function to run out and shoot if pet has aggro
-- v1.1
-- -Fixed ChooseAspect function
-- -Fixed check for Mend Pet (update 2017-03-10)
-- -Updated the check for targeting enemy players/pets, see the enemyFaction setting
-- Version 1.5 by SomebodyFound
-- v1.5
-- -added: Bandage logic
-- -added: Potion logic
-- -added: new eat logic
-- -added: new drink logic
-- all 4 logics are based on beniamin's rogue rotation
-- -added: new assign target logic
-- -added: pullDistance may now be configured
-- 1.5b
-- added: will now cast Feign Death if (2 or more enemies attacking us) or if (1 enemy attacking us and below 50% hp)
-- added: some new functions
-- fixed(?): sometimes drinking and looting were overlaping
-- fixed: clearing target after feeding pet
-- 1.5c
-- tried to improve the drinking/looting logic
have fun!
