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My own: assign target functionhttp://darkenedlinux.com/ogasai/showthread.php?tid=192
#1
When leveling there is a lot of humanoid packs thats most likely will kill you that I like to ignore. So I made my own "get nearest target" function with some extra parameters. I share it if anyone would wanna use it. Basicly I grind on beasts, and "ignore" humanoids since they are usually in large groups.

-- Target selection parameters
pullDistance = 88;  -- searches for enemies within X yards
skipHumanoid = true; -- Skip killing humanoid (usually in groups etc...)
skipUndead = true; -- Skip killing undead (usually in groups etc...)
maxLevelDiff = 1; -- pull mobs who are maximum X level above our own level
minLevelDiff = 5; -- pull mobs who are minimum X levels below our own level

function AssignTarget(localObj, bot_)
    if (bot_ == 1) then
        targetObj = 0;
        -- Fetch last target
        lastTarget = GetTarget();
        -- Clear last target if it's dead or tapped by other player
        if (IsDead(lastTarget) == 1 or (IsTapped(lastTarget) == 1 and IsTappedByMe(lastTarget) == 0)) then
            ClearTarget();
            lastTarget = 0;
        else
            targetObj = lastTarget;
        end
        -- Fetch the nearest valid target
        nearestTarget = 0;
        mobDistance = pullDistance;
        local objectTable = GetObjects();
        for i,v in pairs(objectTable) do
            if IsDead(i) == 0 and v.type == 3 and CanAttack(i) == 1 and IsCritter(i) == 0
            and ((GetLevel(i) <= GetLevel(localObj) + maxLevelDiff and GetLevel(i) >= GetLevel(localObj) - minLevelDiff) or GetUnitsTarget(i) == localObj)
            and GetDistance(i) < pullDistance and (IsTapped(i) == 0 or IsTappedByMe(i) == 1) then
                if (skipHumanoid and GetCreatureType(i) == 'Humanoid' and GetUnitsTarget(i) ~= localObj) then
                    -- do nothing
                elseif (skipUndead and GetCreatureType(i) == 'Undead' and GetUnitsTarget(i) ~= localObj) then
                    -- do nothing
                else
                    -- return the closest mob, or a mob that is attacking us
                    if (GetDistance(i) < mobDistance) then
                        -- New closest distance
                        mobDistance = GetDistance(i);    
                        nearestTarget = i;
                    end
                end
            end
        end

        -- Select the closest target if our last target is dead
        if (lastTarget == 0) then
            targetObj = nearestTarget;
        end

        -- Check: If we are in combat but we have no targets perhaps it's low level mob, kill it
        if (lastTarget == 0 and nearestTarget == 0 and IsInCombat() == 1) then
            targetObj = GetTarget();
        end

        -- Check: Swap to the nearest enemy if not in combat yet
        if (IsInCombat() == 0 and GetDistance(nearestTarget) < GetDistance(lastTarget)) then
            targetObj = nearestTarget;
        end

        -- Check: Swap to the target with lowest HP
        lastTargetHP = GetHealthPercentage(lastTarget);
        nearestTargetHP = GetHealthPercentage(nearestTarget);
        if (lastTargetHP >= nearestTargetHP and GetUnitsTarget(nearestTarget) == localObj) then
            targetObj = nearestTarget;
        end
    else
        targetObj = GetTarget(); -- Set target for rotation (player selection)
    end
    return targetObj;
end
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