• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bot functions (for 2.1.7)
#1
Wow APIs:
http://wowwiki.wikia.com/wiki/World_of_W...did=293138 version of October 2006

oGasai APIs:
[WoWUnits]
WoWUnits:FaceTarget([bool] skipCheck = false)
WoWUnits:GetDistance() [number] distance
WoWUnits:HasDebuff([string] spellName) [bool]
WoWUnits:HasBuff([string] spellName) [bool]
WoWUnits:TargetEnemy() [bool]
WoWUnits:IsTargetingMe() [bool]
WoWUnits:GetDebuffStacks([string] spellName) [number] debuffStacks
WoWUnits:GetBuffStacks([string] spellName) [number] buffStacks
WoWUnits:IsSpellInRange([string] spellName) [bool]
WoWUnits:CanAttack() [bool]
WoWUnits:IsDead() [bool]
WoWUnits:GetHealth() [number]
WoWUnits:GetHealthPercentage() [number]
WoWUnits:GetMana() [number]
WoWUnits:GetManaPercentage() [number]
WoWUnits:GetRage() [number]
WoWUnits:GetRagePercentage() [number]
WoWUnits:GetFocus() [number]
WoWUnits:GetRagePercentage() [number]
WoWUnits:GetEnergy() [number]
WoWUnits:GetEnergyPercentage() [number]
WoWUnits:GetComboPoints() [number]
WoWUnits:GetLevel() [number]
WoWUnits:GetPosition() [number] x, [number] y, [number] z
WoWUnits:HasRangedWeapon() [bool]
WoWUnits:IsMovementDisabed() [bool]
WoWUnits:IsFleeing() [bool]
WoWUnits:IsConfused() [bool]
WoWUnits:IsStunned() [bool]
WoWUnits:GetCreatureType() [string]
WoWUnits:GetCreatureTypeIndex() [number]
WoWUnits:IsInLineOfSight() [bool]
WoWUnits:IsTapped() [bool]
WoWUnits:IsTappedByMe() [bool]
WoWUnits:IsSkinnable() [bool]
WoWUnits:IsCritter() [bool]
WoWUnits:GetUnitsTarget() [WoWUnits*] pObject
WoWUnits:UnitInteract() [bool]
WoWUnits:CastSpell([string] spellName) [bool])
WoWUnits:GetFieldFlags() [number]
WoWUnits:IsLootable() [bool]
WoWUnits:GetGUID() [string] GUID
WoWUnits:GetPointer() [nmber]
-- returns native pointer to object, used more for dev debugging
WoWUnits:IsChanneling() [bool]
WoWUnits:GetChanneling() [number] spellId
WoWUnits:IsCasting() [bool]
WoWUnits:GetCasting() [number] spellId
WoWUnits:GetClassification() [number] type
-- Normal = 0
-- Elite = 1 
-- RareElite = 2 
-- WorldBoss = 3 
-- Rare = 4
WoWUnits:GetUnitName() [string]
-- returns name of unit
WoWUnits:CastSpellById([number] spellId) [bool]
PersistLoadingScreen(true) -- the bot restarts itself after a loading screen (dungeon or boat) but variables are cleared

[WoWGameObject]
WoWGameObject:FaceTarget([bool] skipCheck = false)
WoWGameObject:GetCreatorsGUID() [string] GUID
WoWGameObject:GetObjectPosition() [number] x,  [number] y,  [number] z
WoWGameObject:GameObjectInteract() [bool]
WoWGameObject:GetObjectDisplayID() [number] displayID
WoWGameObject:GetObjectState() [number] state
WoWGameObject:IsGatherNode() [bool]
WoWGameObject:GetPointer() [nmber]
WoWGameObject:GetGUID() [string] GUID
WoWGameObject:IsValid() [bool]


[LocalPlayer]
GetNearestEnemy() [WoWUnits*] pObject
GetTarget() [WoWUnits*] pObject
GetFirstObject() [WoWUnits*] pObject, [number] type -- Player = 4 Unit = 3,
GetNextObject([WoWUnits*] pObject) [WoWUnits*] pObject, [number] type
GetGUIDObject([string] GUID) [WoWUnits*] pObject
GetLocalPlayer() [WoWUnits*] pObject
GetContinentID() [number]
GetFaction() [number]
GetMapID() [number]
GetCorpsePosition() [number] x, [number] y, [number] z
FaceAngle([number] angle)
-- turn towards that angle, angle is not relative 
in rad not degree, if you want to face 90° you need to convert to rad first
x = math.rad(90)
FaceAngle(x)
GetSpellInfoX([string] spellName) [number] CastTime, [number] MaxRange, [number] MinRange,
[number] PowerType, [number] Cost, [number] SpellId, [CSpellInfo*] SpellObj
HasSpell([string] spellName) [bool]
IsSpellOnCD([string] spellName) [bool]
AutoAttackTarget()
ResetNavigate()
IsDrinking() [bool]
IsEating() [bool]
IsMoving() [bool]
IsStanding() [bool]
IsInCombat() [bool]
IsIndoors() [bool]
DisMount()
IsMounted() [bool]
IsGhost() [bool]
Move([number] x, [number] y, [number] z) [bool]
CanOverpower() [bool]
IsAutoCasting([string] spellName) bool
DeleteItem([string] itemName) [bool]
HasItem([string] itemName) [bool]
UseItem([string] itemName) [bool]
UseItemOnWeapon([string] itemName) [bool]
AreBagsFull() [bool]
IsSwimming() [bool]
GetPartyMember([number] index) [WoWUnits*] pObject
GetPet() [WoWUnits*] pObject
LootTarget() [bool]
IsLooting() [bool]
MountID([number] mountId)
CastSpellById([number] spellId) [bool]
IsSpellOnCoolDownById([number] spellId) [bool]
JumpOrAscendStart()
AutoAttack()
IsChanneling() [bool]
IsCasting() [bool]
StopFalling()


[Core]
StartBot()
StopBot()
-- stops the bot
Exit()
-- closes the wow client
GetTime() [number]
-- returns games time, used for timers
GetTimeStamp() [string]
-- returns time stamp, used for logging ie 08:15:20
ToFile([string] text)
-- outputs text to file in logs foler
ToConsole([string] text)
-- outputs text to external console window
ToWoWConsole([string] text)
-- outputs text to interal wow dev console
SetVarX([string*] name, [number] var)
-- Like SetCVar, best practice is to use self. over SetVar 
GetVarX([string* name]) [number]
-- Like GetCVar, best practice is to use self. over GetVar 
GetDistance3D([number] x1, [number] y1, [number] z1, [number] x2, [number] y2, [number] z2) [number] distance
-- returns distance between 2 3d points
Raycast([number] x1, [number] y1, [number] z1, [number] x2, [number] y2, [number] z2) [bool] hit, [number] x, [number] y, [number] z
-- returns true if the ray intersects with a collider
SetMaxTargetLevel([number] maxlevel) [void]
-- deprecated setting for GetNearestEnemy
SetMinTargetLevel([number] minlevel) [void]
-- deprecated setting for GetNearestEnemy
SetTargetLevel([number] minlevel, [number] maxnlevel) [void]
-- deprecated setting for GetNearestEnemy
SetPVE([bool] on)
-- deprecated setting for GetNearestEnemy
SetPullDistance([number] distance)
-- deprecated setting for GetNearestEnemy
DrawPath([bool] onORoff)
-- draws walk path, lines between nodes
DrawPoints([bool] onORoff)
-- draws walk path nodes
NewTheme([bool] onORoff)
-- disabled new theme, makes menu look like the old one
GetLastError() [number] spellId, [number] errorCode
ClearLastError()


[Pathing]
StopMoving() [bool]
-- stops character from moving by clicking on its current position,
-- do not call more then 1x, character will start to rotate due to some ctm bug,
MoveToTarget([WoWUnits*] pTarget || [number] x, [number] y,  [number] z) [bool]
-- deprecated call
GetPathAsyncInfo() [number] state, [number] time, [number] blackListSize
IsNodeBlacklisted([number] x, [number] y,  [number] z,  [number] r) [bool]
ClearNodeBlacklist() [number] nodesCleared
IsSearchingForPath() [bool]
GetPathSize([number] pathType) [number]
GetPathPositionAtIndex([number] pathType, [number] index) [number] x, [number] y, [number] z
IsPathLoaded([number] pathId) [bool]
-- IsPathLoaded(5) would return if the navmesh path is loaded
ClearPath([number] pathId)
SavePath([string] fileName, [number] pathId)
LoadPath([string] fileName, [number] pathId)
IsUsingNavmesh() [bool]
GeneratePath([number] x1, [number] y1, [number] x1, [number] x2, [number] y2, [number] z2) [bool]
UseNavmesh () -- ticks the "use navmesh" menu option
IsUsingNavmesh() -- checks if the "use navmesh" option is true or false
LoadNavmesh() -- loads the mmtiles into the bot
GetLoadNavmeshProgress() -- returns 0 and 1 for navmesh loaded or not

[pathId]
walk path = 0
navmesh blacklist = 4 --blacklist node list
navmesh path = 5 -- can only read from
-- The following are no longer used in 2.1.X framework,
-- but can still be used to load other paths to swap between 
grave path = 1 -- deprecated
vendor path = 2 -- deprecated
repair path = 3 -- deprecated

[Drawing]
SetSatusText([string] title, [string] text) [void]
DrawText([string] text, [number] x, [number] y, [number] r, [number] g, [number] b) [void]
WorldToScreen([number] x, [number] y, [number] z) [number] x, [number] y, [bool] isOnScreen
DrawLine([number] x1, [number] y1, [number] x2, [number] y2, [number] r, [number] g, [number] b, [number] thickness)
DrawRect([number] x1, [number] y1, [number] x2, [number] y2, [number] r, [number] g, [number] b,  [number] rounding, [number] rounding_corners, [number] thickness)
DrawRectFilled([number] x1, [number] y1, [number] x2, [number] y2, [number] r, [number] g, [number] b, [number] w,  [number] rounding, [number] rounding_corners)

[Vendor]
SkipGossip()
-- Skips vendor text and opens items page 
IsVendorWindowOpen() [bool]
-- Check is vendor page is open
BuyItem([string] itemName, [number] num) [bool]
-- Buys item from vendor, vendor window must be open
VendorHasItem([string] itemName) [bool]
-- Check if vendor has item, vendor window must be open
SellItems([string] itemName) [bool]
-- Sell item to vendor
-- Moves item to trade window
-- Moves item to mailbox

[Menu]
ShowBar()
HideBar()
CollapsingHeader([string] title) [bool]
Checkbox([string] text, [bool] isChecked) [bool] isChecked, [bool] wasChecked
Text([string] text)
Button([string] text)
SameLine()
SameSeparatorLine()
InputText([string] title, [string] inputText) [string] inputText
SliderFloat([string] title, [number] min, [number] max, [number] value) [number] value
SliderInt([string] title, [number] min, [number] max, [number] value) [number] value
ProgressBar([string] title, [number] progress)
NewWindow([string] title, [number] width, [number] hight) [bool] isOpen
EndWindow()
RadioButton([string] title, [number] isSelected, [number] groupId) [number] isSelected, [bool] wasSelected
AddScriptToMode([string] scriptText, [string] scriptName) [bool] wasAdded
AddScriptToCombat([string] scriptText, [string] scriptName) [bool] wasAdded
RunCombatDraw()
ComboBox([string] title, [number] indexSelected, [string] ...) [number] indexSelected, [bool] newSelection
CreateImage(([string] fileName) [image]


[Image]
image: DrawImage([number] width = defaultWidth, [number] height = defaultHeight)
image: DrawImageButton(([number] width = defaultWidth, [number] height = defaultHeight) [bool]


[Script]
include([string] fileName) [bool] wasLoaded
RunScript([string] scriptName)
GetScript([string] scriptName) [string] script
LoadScript([string] scriptName, [string] script) [bool] wasLoaded
RunCombatScript([string] GUID) [number] error
RunMountScript()
RunRestScript()




[errorCode]
SPELL_FAILED_AFFECTING_COMBAT = 0x0,
SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x1,
SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x2,
SPELL_FAILED_ALREADY_BEING_TAMED = 0x3,
SPELL_FAILED_ALREADY_HAVE_CHARM = 0x4,
SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x5,
SPELL_FAILED_ALREADY_OPEN = 0x6,
SPELL_FAILED_MORE_POWERFUL_SPELL_ACTIVE = 0x7,
SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x9,
SPELL_FAILED_BAD_TARGETS = 0xA,
SPELL_FAILED_CANT_BE_CHARMED = 0xB,
SPELL_FAILED_CANT_BE_DISENCHANTED = 0xC,
SPELL_FAILED_CANT_BE_PROSPECTED = 0xD,
SPELL_FAILED_CANT_CAST_ON_TAPPED = 0xE,
SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0xF,
SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x10,
SPELL_FAILED_CANT_TOO_CLOSE_TO_ENEMY = 0x11,
SPELL_FAILED_CANT_DO_THAT_YET = 0x12,
SPELL_FAILED_CASTER_DEAD = 0x13,
SPELL_FAILED_CHARMED = 0x14,
SPELL_FAILED_CHEST_IN_USE = 0x15,
SPELL_FAILED_CONFUSED = 0x16,
SPELL_FAILED_DONT_REPORT = 0x17,
SPELL_FAILED_EQUIPPED_ITEM = 0x18,
SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x19,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1A,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1B,
SPELL_FAILED_ERROR = 0x1C,
SPELL_FAILED_FIZZLE = 0x1D,
SPELL_FAILED_FLEEING = 0x1E,
SPELL_FAILED_FOOD_LOWLEVEL = 0x1F,
SPELL_FAILED_HIGHLEVEL = 0x20,
SPELL_FAILED_IMMUNE = 0x22,
SPELL_FAILED_INTERRUPTED = 0x23,
SPELL_FAILED_INTERRUPTED_COMBAT = 0x24,
SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x25,
SPELL_FAILED_ITEM_GONE = 0x26,
SPELL_FAILED_ENCHANT_NOT_EXISTING_ITEM = 0x27,
SPELL_FAILED_ITEM_NOT_READY = 0x28,
SPELL_FAILED_LEVEL_REQUIREMENT = 0x29,
SPELL_FAILED_LINE_OF_SIGHT = 0x2A,
SPELL_FAILED_LOWLEVEL = 0x2B,
SPELL_FAILED_SKILL_NOT_HIGH_ENOUGH = 0x2C,
SPELL_FAILED_MAINHAND_EMPTY = 0x2D,
SPELL_FAILED_MOVING = 0x2E,
SPELL_FAILED_NEED_AMMO = 0x2F,
SPELL_FAILED_NEED_REQUIRES_SOMETHING = 0x30,
SPELL_FAILED_NEED_EXOTIC_AMMO = 0x31,
SPELL_FAILED_NOPATH = 0x32,
SPELL_FAILED_NOT_BEHIND = 0x33,
SPELL_FAILED_NOT_FISHABLE = 0x34,
SPELL_FAILED_NOT_HERE = 0x35,
SPELL_FAILED_NOT_INFRONT = 0x36,
SPELL_FAILED_NOT_IN_CONTROL = 0x37,
SPELL_FAILED_NOT_KNOWN = 0x38,
SPELL_FAILED_NOT_MOUNTED = 0x39,
SPELL_FAILED_NOT_ON_TAXI = 0x3A,
SPELL_FAILED_NOT_ON_TRANSPORT = 0x3B,
SPELL_FAILED_NOT_READY = 0x3C,
SPELL_FAILED_NOT_SHAPESHIFT = 0x3D,
SPELL_FAILED_NOT_STANDING = 0x3E,
SPELL_FAILED_NOT_TRADEABLE = 0x3F,
SPELL_FAILED_NOT_TRADING = 0x40,
SPELL_FAILED_NOT_UNSHEATHED = 0x41,
SPELL_FAILED_NOT_WHILE_GHOST = 0x42,
SPELL_FAILED_NO_AMMO = 0x43,
SPELL_FAILED_NO_CHARGES_REMAIN = 0x44,
SPELL_FAILED_NO_CHAMPION = 0x45,
SPELL_FAILED_NO_COMBO_POINTS = 0x46,
SPELL_FAILED_NO_DUELING = 0x47,
SPELL_FAILED_NO_ENDURANCE = 0x48,
SPELL_FAILED_NO_FISH = 0x49,
SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x4A,
SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x4B,
SPELL_FAILED_NO_PET = 0x4C,
SPELL_FAILED_NO_POWER = 0x4D,
SPELL_FAILED_NOTHING_TO_DISPEL = 0x4E,
SPELL_FAILED_NOTHING_TO_STEAL = 0x4F,
SPELL_FAILED_ONLY_ABOVEWATER = 0x50,
SPELL_FAILED_ONLY_DAYTIME = 0x51,
SPELL_FAILED_ONLY_INDOORS = 0x52,
SPELL_FAILED_ONLY_MOUNTED = 0x53,
SPELL_FAILED_ONLY_NIGHTTIME = 0x54,
SPELL_FAILED_ONLY_OUTDOORS = 0x55,
SPELL_FAILED_ONLY_SHAPESHIFT = 0x56,
SPELL_FAILED_ONLY_STEALTHED = 0x57,
SPELL_FAILED_ONLY_UNDERWATER = 0x58,
SPELL_FAILED_OUT_OF_RANGE = 0x59,
SPELL_FAILED_PACIFIED = 0x5A,
SPELL_FAILED_POSSESSED = 0x5B,
SPELL_FAILED_REQUIRES_AREA = 0x5D,
SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x5E,
SPELL_FAILED_ROOTED = 0x5F,
SPELL_FAILED_SILENCED = 0x60,
SPELL_FAILED_SPELL_IN_PROGRESS = 0x61,
SPELL_FAILED_SPELL_LEARNED = 0x62,
SPELL_FAILED_SPELL_UNAVAILABLE = 0x63,
SPELL_FAILED_STUNNED = 0x64,
SPELL_FAILED_TARGETS_DEAD = 0x65,
SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x66,
SPELL_FAILED_TARGET_AURASTATE = 0x67,
SPELL_FAILED_TARGET_DUELING = 0x68,
SPELL_FAILED_TARGET_ENEMY = 0x69,
SPELL_FAILED_TARGET_ENRAGED = 0x6A,
SPELL_FAILED_TARGET_FRIENDLY = 0x6B,
SPELL_FAILED_TARGET_IN_COMBAT = 0x6C,
SPELL_FAILED_TARGET_IS_PLAYER = 0x6D,
SPELL_FAILED_TARGET_NOT_DEAD = 0x6E,
SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x6F,
SPELL_FAILED_TARGET_NOT_LOOTED = 0x70,
SPELL_FAILED_TARGET_NOT_PLAYER = 0x71,
SPELL_FAILED_TARGET_NO_POCKETS = 0x72,
SPELL_FAILED_TARGET_NO_WEAPONS = 0x73,
SPELL_FAILED_TARGET_UNSKINNABLE = 0x74,
SPELL_FAILED_THIRST_SATIATED = 0x75,
SPELL_FAILED_TOO_CLOSE = 0x76,
SPELL_FAILED_TOO_MANY_OF_ITEM = 0x77,
SPELL_FAILED_TRAINING_POINTS = 0x79,
SPELL_FAILED_TRY_AGAIN = 0x7A,
SPELL_FAILED_UNIT_NOT_BEHIND = 0x7B,
SPELL_FAILED_UNIT_NOT_INFRONT = 0x7C,
SPELL_FAILED_WRONG_PET_FOOD = 0x7D,
SPELL_FAILED_NOT_WHILE_FATIGUED = 0x7E,
SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x7F,
SPELL_FAILED_NOT_WHILE_TRADING = 0x80,
SPELL_FAILED_TARGET_NOT_IN_RAID = 0x81,
SPELL_FAILED_DISENCHANT_WHILE_LOOTING = 0x82,
SPELL_FAILED_PROSPECT_WHILE_LOOTING = 0x83,
SPELL_FAILED_TARGET_FREEFORALL = 0x85,
SPELL_FAILED_NO_EDIBLE_CORPSES = 0x86,
SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x87,
SPELL_FAILED_TARGET_NOT_GHOST = 0x88,
SPELL_FAILED_TOO_MANY_SKILLS = 0x89,
SPELL_FAILED_CANT_USE_NEW_ITEM = 0x8A,
SPELL_FAILED_WRONG_WEATHER = 0x8B,
SPELL_FAILED_DAMAGE_IMMUNE = 0x8C,
SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x8D,
SPELL_FAILED_PLAY_TIME = 0x8E,
SPELL_FAILED_REPUTATION = 0x8F,
SPELL_FAILED_MIN_SKILL = 0x90,
SPELL_FAILED_UNKNOWN = 0x91,
SPELL_CAST_OK = 0xFF,
  Reply
#2
Code:
GetPathAsyncInfo() [number] state, [number] time, [number] blackListSize

This function returns info about "navmesh path" calculations.
After GeneratePath() is called, this function should return information about the path-calculation thread.

Returned values:
Code:
'state' indicates the "path-calculation thread" status:
4 = search was over 2 second long, kill job reset timer
2 = thread has been created for the path finding job
3 = thread work has started
4 = search complete

The double 4, sadly, is not an error. Darklinux will fix this eventually.
Don't worry tho, because you can check if GeneratePath() didn't work watching the blacklistSize value. All the nodes will be blacklisted!
Alternatively, you can check GetPathSize(5) returned value. This will most likely be 1.

'time', indicates navmesh-path calculation running time. Obviously, this won't ever be over 2 seconds.

'blacklistSize' indicates the number of blacklistd nodes.
  Reply
#3
with 2.1.18 raycast has flags but water is not working yet

Code:
 local var1, var2 ,var3, var4  = Raycast(my_x, my_y, 10000, my_x, my_y, -10000,1 );
 ToConsole('M2Collision = 0x1,1 var1: ' .. tostring(var1) .. ' var2: ' .. var2 .. ' var3: ' .. var3 .. ' var4: ' .. var4)

local var1, var2 ,var3, var4  = Raycast(my_x, my_y, 10000, my_x, my_y, -10000,2 );
 ToConsole('M2Render = 0x2, 2 var1: ' .. tostring(var1) .. ' var2: ' .. var2 .. ' var3: ' .. var3 .. ' var4: ' .. var4)

local var1, var2 ,var3, var4  = Raycast(my_x, my_y, 10000, my_x, my_y, -10000,16 );
 ToConsole(' WMOCollision = 0x10, 16 var1: ' .. tostring(var1) .. ' var2: ' .. var2 .. ' var3: ' .. var3 .. ' var4: ' .. var4)

local var1, var2 ,var3, var4  = Raycast(my_x, my_y, 10000, my_x, my_y, -10000,32 );
 ToConsole('WMORender = 0x20, 32 var1: ' .. tostring(var1) .. ' var2: ' .. var2 .. ' var3: ' .. var3 .. ' var4: ' .. var4)


 local var1, var2 ,var3, var4  = Raycast(my_x, my_y, 10000, my_x, my_y, -10000,256 );
 ToConsole('Terrain = 0x100, 256 var1: ' .. tostring(var1) .. ' var2: ' .. var2 .. ' var3: ' .. var3 .. ' var4: ' .. var4)
 
 
 local var1, var2 ,var3, var4  = Raycast(my_x, my_y, 10000, my_x, my_y, -10000,65536 );
 ToConsole(' WaterWalkableLiquid = 0x10000, 65536 var1: ' .. tostring(var1) .. ' var2: ' .. var2 .. ' var3: ' .. var3 .. ' var4: ' .. var4)

local var1, var2 ,var3, var4  = Raycast(my_x, my_y, 10000, my_x, my_y, -10000,(0x20000 );
 ToConsole(' Liquid = 0x20000,, 131072 var1: ' .. tostring(var1) .. ' var2: ' .. var2 .. ' var3: ' .. var3 .. ' var4: ' .. var4)

    local var1, var2 ,var3, var4  = Raycast(my_x, my_y, 10000, my_x, my_y, -10000,1048576 );
 ToConsole(' EntityCollision = 0x100000, 1048576 var1: ' .. tostring(var1) .. ' var2: ' .. var2 .. ' var3: ' .. var3 .. ' var4: ' .. var4)
    ToConsole('#################################################################################')
  Reply
#4
2.1.19
GetSpeed() [number] Current Speed, [number] MaxSpeed,
  Reply
#5
2.1.20
GetLastError() fixed
GetAngle() was also added
  Reply
#6
2.1.21
IsDead(useUnitFlags = false) bool isDead
fixed (isdead didnt work when you were dead yourself)
  Reply
#7
2.1.23
JumpOrAscendStart() fixed, its a real jump

GetWorldEnables() [enum ] flags
SetWorldEnables([enum ] flags)

SetWorldEnables(529599348) -- removed Terrain render
SetWorldEnables(529599351) -- normal render

SetTerrainClick() x [number], y [number], z [number], time [number]

x, y, z, time = GetTerrainClick()
ToConsole("x: " .. x .. ", y: " .. y .. ", z: " .. z .. ", t: " .. time)
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)